![]() Its barren, random landscapes are of little interest to us modern players. Mystery Dungeon belongs in another era, alongside early Final Fantasy titles. These quirky sharing escapades are not enough to free this title from its retro bonds, however. There's also a Mystery Dungeon mode that works like the Nintendogs barking option close your DS with the game still running and if you pass another Blue team member your pokémon will leg it over, sniff around their save game and pilfer items. It's a clever way of building social interaction around the game. In both options, the connection results in your team being revived – your rescuer can even send over one of their characters to fight with you. Alternatively if your mate owns the GBA sister title Mystery Dungeon Red Team, you can grab their game cart and pop it in your dualslot. If they own a DS and another copy of Blue Team, you can hook up via Wi-Fi. ![]() Rescue calls, for example, enable a pal to bail you out when you've just been slaughtered in a dungeon battle. Mystery Dungeon does offer a couple of interesting connectivity options. It's like being trapped in an only moderately scary re-occuring nightmare that will eventually bore, rather than terrify you, to death. Plus, the enemies are usually incredibly stupid, so you're rarely challenged enough to extend your repertoire beyond a handful of favoured special moves. ![]() A few scenic flourishes would have helped matters no end. Each of the dungeons is sparsely drawn and repetitive, the tiny sprites navigating crudely around corridor after corridor of dull identical tiles. This grab bag of combat concepts provides an intuitive turn-based battle system, perfect for easing newcomers into the genre.īut what eventually irks is the sheer lack of variety on offer. It's even possible to link your character's signature moves, hitting monsters with devastating custom combos. There are extra layers of tactical depth, too: you can, for example, tweak your team by assigning different tasks to individual members. Although there are a number of pokémon friends to discover, you can only take up to three on each dungeon mission so you must weigh up their individual strengths, working out how different types compliment each other. The saccharine story sweeps you along, while recruiting new team members and developing dungeon-busting strategies is weirdly engrossing. It all sounds like a fun and diverting sojourn into classic role playing, and at first it is. Meanwhile, the plot arc slowly completes itself through mystical dream sequences and cut-scenes so cute they're a palpable danger to diabetics. And as you progress you meet new friends who can be encouraged to join your battle party. The more you get, the stronger your character becomes, opening up new special moves en route. Your team picks up a mission, heads off to the relevant dungeon, fights enemies, finds the requested item or pokémon, then buggers off home to claim the reward – usually a useful item or a wedge of cash that can be used to buy new items in the game's Pokémon Square shopping centre.Įach successful encounter provides experience points. What follows is an old-school turn-based RPG, based around random dungeon battles. ![]() Massive earthquakes are ripping the land apart, while previously benign creatures are turning against each other, with foaming-mouthed Pikachu wandering the streets kidnapping baby Digletts, and so on. With no memory of your previous identity you hook up with a poké-sidekick and form a rescue team to help other pokémon in distress.Īnd there's a lot of distress. In Mystery Dungeon's Kafka-esque opener, you're an unnamed human waking one morning to find you have been transformed into a pokémon (a sort of weird fantasy creature prone to fighting, for any long stay astronauts returning to Earth who're reading this). Mystery Dungeon is one-such dalliance, a curious addition to the series that does away with trainers, trading and challenges and instead travels back in game design history.īack. Alongside major Pokémon releases – the Golds, Sapphires and Diamonds of this world – there have always been the cheeky spin-offs designed to ensnare obsessives waiting patiently for the next official generation. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |